225: Blend Media – The Global 360 Video / VR network
Blend is the world’s leading provider for Brands and Publishers looking to benefit from the deeper audience engagement that immersive content offers. Media entrepreneur, Damian Collier has built the largest library of premium 360° Video/VR films, available to license for use in campaigns across social media, Virtual Reality headsets and WebVR, and we run a global network of expert 360° Video Creators.
Blend Media is a 360° video and Virtual Reality content and creator platform founded by Damian Collier, founder of viral video management consultancy Viral Spiral.
Until now there has been no organised marketplace for brands, agencies, studios and publishers who are looking to produce new, or license existing, premium quality 360° video or Virtual Reality content, or seeking creators who are skilled in the complex production and post-production techniques. We’re launching Blend Media at a time when immersive content has moved into the mainstream following its implementation by the key social networks. With a deeply experienced group of investors on board, a cutting-edge tech platform and the world’s largest network of immersive content creators signed up we’re set for an exciting 2017 – Damian Collier
Blend also makes it easy for Brands and Publishers to create their own 360 ad experiences all within the browser.
Damian Collier is a digital media entrepreneur, responsible for the most viewed 360˚ Video of all time (140M reached) and the most viewed viral video of all time (“Charlie Bit My Finger” – 900M views). He is also founder & CEO of Blend Media, making 360˚ Video easy for Brands/Publishers/Studios through our technology (suite of WebVR drag and drop tools), Content (largest premium 360˚video catalog worldwide) & Creators (global professional 360˚video producer network).
Damian Collier is solving the 360 video/VR problem for global brands & publishers. Blend Media also has the the largest 360 Videos page on Facebook and regularly activates campaigns to an engaged audience.